Whatever problem the computer is trying to solve, it seems important… The third choice – letting the machine continue A solid option with a significant reward. You will gain the Bunker-Bot modifier which will grant you a 10% bonus in your monthly engineering research for the next 10 years. This requires that we keep the AI maintaining the facility offline and will cause the computer to break down within a foreseeable future. First choiceĪ computer that has failed to solve a single problem in a thousand years will serve us better as a new ship hull…Īnd you will gain 100 alloys, 50 rare crystals, and 50 minerals. The first two options and their rewards are relatively obvious (and shown if you mouse over it). Let it continue its mysterious calculations….You then are faced with three different options: As the crew defeated the AI, it broadcasted a message to an unknown recipient. When the crew attempted to interact with the computer they discovered that the facility, which had appeared both abandoned and unguarded, was in fact operated by a security AI, the highest purpose of which seems to be frying its visitors alive. Our researchers suspect that it may have been there for several thousand years, hard at work solving a single very complex problem, the nature of which still eludes us. We have traced the unusual electromagnetic radiation emanating from “Anomaly Planet” to a secret subterranean bunker hiding a mega-computer the size of a battle ship. In case you are unsure on whether you are on exactly this event or you have forgotten the exact text, it reads like this: If you are curious about which choice is the best and what the outcome of each (particularly the last) option is, read on. The Stellaris Bunker bot is one of the many anomalies you might encounter while cruising through the galaxy with your science ships.įrankly, it is one of the more interesting events that leaves you with a couple of choices on how to proceed. VA-11 Hall-A Achievement Guide (+ Endings, Easter Eggs).Stellaris: A Guide To Dangerous Technology.Stardew Valley: Rancher or Tiller? Farming Skill Guide.Risen Guide To All Permanent Bonuses and Skills.Kenshi Roadmap For New Players & Base Building.Hades Beginner Guide & Quick References.The 2H Bow Dragonhunter Skill Build Guide For Gothic 2 Night Of The Raven.The 2H Crossbow Paladin Skill Build Guide for Gothic 2 Night of the Raven.The 1H Bow Dragonhunter Skill Build Guide for Gothic 2 Night Of The Raven.The Ultimate Guide to Permanent Bonuses in Gothic 2 Night Of The Raven.Empires Of The Undergrowth Species Guide.Elex Companion Guide: How to find and recruit all Companions.Don’t Starve Together: Complete Dragonfly Guide. Don’t Starve Together: Complete Deerclops Guide.Don’t Starve Together: How To Find The Ruins.Where To Use The War Owl Whistle In Divintiy 2.Divinity 2: How To Remove Curses From Items.Where To Use The Key Of The One In Divinity 2.Caves of Qud Beginner Guide (Spoiler-free).Battle Brothers: In-Depth Guide On Perks (2020 – Blazing Deserts Updates).Gothic 2 Mods: How To Easily Install Mods With Spine.Review: How close does Elex come to Gothic?.VA-11 Hall-A Review: Mix Drinks And Change Lives.Starsector Review: An Epic Space RPG Simulation.Battle Brothers Review: A Tactical RPG Gem.Kenshi Review: The Ultimate Sandbox Experience.Wabbajack Skyrim Mods – How to load hundreds of mods without issues.Hades Review: The Fury Of The Underworld.Antichamber Review: A Trip That Will Blow Your Mind.Analysis: Why Gothic 2 Night Of The Raven Is Brilliant.The following is a list of all events files found in the Stellaris/events/ folder that are not meant to be seen by the player in-game and define some game functionality. The following is a list of all special projects files as found in the Stellaris/common/special_projects/ folder. Most projects requires sending a science ship with a skilled scientist in order to begin analysis. They are usually spawned by anomalies, but can also be triggered by certain events.
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